Multi-Use Subsurface Material
M_SSS
M_SSS is a subsurface scattering material that can use a second UV channel for alpha card functionality. It’s intended use is for environment materials that need a light scattering effect such as mushrooms and other foliage types.
Index
[UV0] - For the base material can be used alone as a basic SSS material
[UV1] - The second UV channel to be used for alpha cards or extra UV space
Texture Maps
[UV 0] & [UV 1]
Diffuse: RGB - BaseColour, A: Opacity
ARM: A - AO, R: Roughness, M: Metallic, A: Scattering
N: Normal
Colours
Shown below are [UV0] options, when Add [UV1] is enabled the same options for [UV1] will appear below the [UV0] options.
Switches
1. UV Controls for [UV 0] & [UV1]
Tile U&V Coordinates
Offset U&V Coordinates
Rotation Centre
Based off of a 3 vector RGB
Default R: 0.5 G: 0.5 B: 0 is centre of UV
UV Rotation Angle
Enter 0-1 value for rotation. A value of 1 equals a 360 degree turn.
Texture Panning
Enabling this option will give you access to Panning Speed
2. Fresnel
Fresnel Colour is the solid colour for the fresnel
Fresnel Colour is blended with BaseColour will blend the base colour with the fresnel colour
Fresnel Colour Blend Strength 0 is full base colour map 1 is solid fresnel colour
Invert Fresnel will invert the placement of the fresnel
Fresnel Softness controls the Exponent
Fresnel Intensity controls the Base Reflect Fraction
Fresnel Strength multiplies the effect of the fresnel
Fresnel Uses Normal will change the normal from pixel normal to a blended normal and pixel worldspace normal.
Fresnel Normal Strength how strong the normal map effect is
3. Emissive Material
Turns on the emissive channel default strength: 0.1
To adjust strength turn on Material Adjustments
4. Material Adjustments
Material adjustments are global to the material
Emissive Strength is available if Emissive switch is on
Roughness Intensity
Metallic Intensity
Scattering Intensity
5. Add [UV1]
Add [UV1] will enable all secondary UV texture maps and parameters
Adds switch option for UV Controls for [UV1]
The same options as UV Controls for [UV0]
Adds colour options for [UV1]